Konami Digital Entertainment will offer football fans an unprecedented level of control, when its PES 2013 title returns to the field this Autumn.
As befits a game endorsed by Cristiano Ronaldo - a player who embodies the skill and grace of top level football - PES 2013 sees the series returning to its roots, with the emphasis on the individual skills of the world?s best players, and giving the player the total freedom to play any style of ball, which includes for the first time full control over shots.. This follows further consultation with both football and PES fans alike, and the result is the most faithful recreation of modern day football to date, with players modeled to match the running motions, abilities and playing styles, and the flicks and turns of their real-life counterparts.
Three key elements form the basis of PES 2013's innovations, with all new additions falling within the fields of PES FullControl, Player ID, and ProActive AI.
PES FullControl (PES FC): Never before has a football game offered such a level of control over the way it is played:
Total Freedom of Control: Pro Evolution Soccer introduced the concept of freedom of movement, the new 'PES FC' in PES 2013 goes further with total freedom over ball control.
Dynamic First Touch: PES 2013 introduces subtle ways to receive the ball, from traps, gently lifting it past an attacker to run on to or a variety of other moves. First touch is everything and players can trap the ball using the R2 button, killing the speed of a well-hit pass and bringing it instantly under control, or using the momentum of the pass to turn a defender.
Full Manual Shooting and Full Manual Passing: PES 2013 offers fully manual passing and for the first time ever manual shooting, allowing users to determine the height and power of each. Long low passes can be sent skimming across the pitch, while shooting the user has total control over where the shot is placed. Skill and precision are needed to master these, but passes can be made into open areas, allowing lone strikers to thrive, while offering an unrivalled variety in ways to score.
Dribbling: The speed with which a player moves with the ball has been slowed in line with real matches, but using R2 allows players to add various styles to their close control. Players can vary the speed of their dribbling, and cushion the ball as they move freely within a 360-degree circle. The new system allows players to knock a ball past a player and collect it, nutmeg them, or hold up play by shielding the ball as team mates find space and make runs.
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